Verbotomy launches on “b”, Baltimore’s free daily newspaper


Verbotomy: Are you stuck for a word? Play Verbotomy at b.

Verbotomy, the daily create-a-word game is launching at b, Baltimore’s free daily newspaper. The game has been completely integrated into b’s website (www.bthesite.com) using the paper’s existing log-in system. Each day, b readers are challenged to invent a word to match the new definition, and vote for their favorites. Winning word of the day is published in the print edition.

The launch with the b is being promoted with the release of a new Verbotomy “movie trailer”, titled “Are you stuck for a Word?” The video features invented words created by (or for) Dan Pink (Johnny Bunko), Amy Sutherland, Kurt Vonnegut and Britney Spears — artists and writers who have all been featured on Verbotomy. The video is also a “call to action”, urging everyone to invent new words “to describe the incredibly weird things that are happening today”. And to do it, not just for themselves, but “for the whole frigging planet!”

See and share the video here:
http://www.verbotomy.com/verbotomize.php

How Verbotomy Works
Verbotomy works like a three-way cross between a puzzle, comic and blog. Every day we would publish a new definition and comic. Readers are challenged to create an invented word to match the definition, and vote for their favorite. The winning word of the day gets featured with the comic in the print edition.

Here are sample print pages from the first week:

Verbotomy in b
July 22 PDF

Benefits for b:

  1. Integrated Cross-Platform Entertainment: Daily content for web and print editions.
  2. Hilarious User-Generated Content: It’s a showcase for reader creativity and cleverness.
  3. A Social Networking Game: Voting, sharing, groups, and something to talk about every day.
  4. Right-Brain Exercise: Verbotomy is good for you! It’s the daily brain exercise that keeps your creative mind sharp — like Sudoku for your imagination.
  5. Snack Culture: Daily easy-to-digest content fix.

Verbotomy is Easy

  • Easy-to-understand game concept (Invent a word to match the definition and comic.)
  • Easy to manage content and users (Daily content fix which encourages short, funny and focused, user-generated content.)
  • Easy technical set-up (Integrated int site using the same technology as Google Gadgets. Produces daily print-ready PDFs sized to fit publisher print specifications.)

For more details see the Verbotomy Publisher’s Overview

About Verbotomy
Verbotomy is the create-a-word game and comic. Every day we publish a new definition and comic. Players are challenged to create a word to match the definition, and then vote for the best. It’s creative, satirical and quirky, so it’s usually good for a laugh… And as a creative brain exercise, it’s also good for you!

Newspaper publishers use Verbotomy as a tool to build local communities and showcase cross-platform, user-generated content. The game works like a three-way cross between a puzzle, a comic and a blog and can be easily integrated into the publishers site. The online game produces daily batches of short, funny, localized, user-generated content — the winning word of the day and comic — which get published in the print editions.

About “b”
b is the new Baltimore free daily newspaper and website for people in their 20s and 30s. With its companion newspaper, b, the site is an ongoing conversation among our reporters, bloggers and readers, to provide the most complete picture of what’s going on in the area. See : www.bthesite.com

Franke James: The Real Poop on Social Change

illustration by franke james 2008

illustration of tickets and nuts by franke james 2008

illustration of dinners and books by franke james 2008

illustration of stage overview  by franke james 2008

illustration of sachs quote by franke james 2008

illustration by franke james 2008

illustration by franke james 2008

illustration by franke james 2008

chest of hope sculpture by christa gammp 2007

illustration by franke james 2008

illustration of mark kingwell by franke james 2008 with insert low res image of Caravaggio painting

illustration by franke james 2008

inspired by Adam and Eva by Lukas Cranach the Elder; illustration by franke james

illustration by franke james 2008

illustration by franke james 2008

illustration by franke james 2008

illustration by franke james 2008

illustration by franke james 2008

illustration by franke james 2008

illustration by franke james 2008

illustration by franke james 2008

illustration by franke james 2008

illustration by franke james 2008

illustration by franke james 2008

illustration by franke james 2008

illustration by franke james 2008

illustration by franke james 2008

change analysis chart copyright franke james 2008

Credits:
The Real Poop on Social Change © 2008, Franke James, MFA
LEADERS Change Analysis Chart © 2008, Franke James, MFA

Photographs, illustrations and writing by Franke James, MFA
Goodnight illustration inspired by ‘Goodnight Moon’ by M. W. Brown, C. Hurd
Chest of Hope sculpture by Canadian artist Christa Gampp
The Conversion on the Way to Damascus by Caravaggio

WELL, WELL: an evening of dialogue on social change featuring Malcolm Gladwell and Mark Kingwell, was a fundraising event to benefit Massey College at U of Toronto, and the Canadian Journalism Foundation. It was organized and presented by Manifest Communications. The VIP tickets entitled the ticket holder to attend a reception before the event, and premier seating at the event.